click the for screenshots
click the to download
you need this to apply patches to ROMs
IMPORTANT!
Please read the rules before submitting anything. This will save time and prevent headaches
for both me and everyone who uses this data.
Any questions regarding the use of this data? The folks at
Acmlm's board can probably help you out.
Tilesets
|
SMB1/2/3 Castle
Author: KT15
|
|
|
A castle tileset.
|
Doomship
Author: KT15
|
|
|
A doomship tileset from SMB3.
|
Giant Land
Author: KT15
|
|
|
A Giant Land tileset from SMB3.
|
Sampler
Author: KT15
|
|
|
A sampler tileset.
|
SMB1 Overworld
Author: KT15
|
|
|
An overworld tileset from SMB1.
|
SMB2 World 1
Author: KT15
|
|
|
World 1 tileset from SMB2.
|
Volcano
Author: KT15
|
|
|
A volcano tileset.
|
Palettes
|
title
Author: name
|
|
|
description
|
Levels
|
title
Author: name
|
|
|
description
|
Custom Blocks
|
title
Author: name
|
|
|
description
|
ASM Hacks
|
Palette-Controlled ASM System v1.1
Author: BMF54123
|
|
|
Allows individual ASM hacks to be activated or deactivated via a level's palette.
|
Documents and Utilities
|
Block Inserter v2.0
Author: Jonathan Wilson
|
|
|
A utility that allows custom block code to be inserted to SMW.
|
Rules for Submitting Data
General
Please provide a short description (no longer than 100-150 characters) for each item submitted.
Files should be ZIPped, along with a README.TXT (not required, but recommended) containing contact information and any special instructions.
Please submit only your own data, unless you have permission from the author to redistribute it, or the author can
no longer be located.
A website URL or e-mail address is recommended, but not required. All e-mail addresses will be altered (name[at]address.com)
to prevent harvesting by spam bots.
This is not a general ROM hack repository; I don't have the space necessary to hold a zillion ROM hacks, nor the desire
to keep them updated. Use Zophar's Domain for that.
I reserve the right to edit preview screenshots or file descriptions to improve clarity or reduce file size. This does not
include the data itself or any accompanying READMEs, though.
Tilesets
Please supply a GIF or PNG preview of your tileset (preferably tiles and Map16 side-by-side, like this), no larger than 512*256, with an appropriate palette applied.
This doesn't have to show the tileset "in action," just a snapshot of Lunar Magic's tile editor will do. NO JPEGs please!
ExGFX files must be ready to insert, no larger than 4,096 bytes, with a .BIN extension.
"Loose" graphics (i.e. sprite sheets) are OK, but don't go overboard on the file size. And, again, no JPEGs.
Palettes
Palette files should be in Tile Layer Pro (.TPL) or Lunar Magic (.MW3) format.
Levels
Levels extracted with a version of Lunar Magic older than 1.60 must include all the necessary files (*.MWL, *.MW0,
*.MW1, *.MW2, and *.MW3). Version 1.60 uses only one .MWL file.
Custom Blocks and ASM Hacks
Please include a README describing how to insert and use each block/hack.
If you have read and agree to the above rules, you may proceed to either post the data at
ROM Hacker Central, or e-mail it to me.
Happy hacking!